New website
New fancy website! Now with bilingual support, as well as a slicker, simpler design.
New fancy website! Now with bilingual support, as well as a slicker, simpler design.
We had the luck to participate in this year’s BitSummit too!. It was super packed with people. Kyoto was incredibly hot this time of year!
We loved having people reach us and comment on our game. You guys are all awesome for stopping by. We hope we can join next year too!
We also had the chance to talk with several publishers to talk about our upcoming game. It’s still too early to show anything, but we hope we have something to showcase next year.
Thanks to a partnership with Eastasiasoft, you can now get Flightpath for XBox, Nintendo Switch and Playstation!
We’re so super excited about our first title making it to consoles as well and we can’t thank Eastasiasoft enough for putting the time and effort to port and promote the game.
We took part of the first Yokohama Game Dungeon exhibit. We showcased Flightpath once again and had quite a crow come and try the game.
Once again, we had lots of stickers to hand out and we got some great feedback too. We even got mentioned on a local gaming news website!
We moved to a bit larger office. The cubicle was a bit too cramped. Nice big windows, lots of natural light.
The new place is almost walking distance from the main train station so it’s busy and loud, but also really convenient. Looking forward to start working on our next project here.
We joined this year’s BitSummit event, BitSummit Let’s Go!, in Kyoto. It was 3 great days of meeting other devs, playing a few amazing indie games (couldn’t leave the table unattended for long!), and overall have a bunch of people come and playtest Flightpath. We had a great time and hope to join again next year.
BitSummit is a yearly indie games festival that takes place in Kyoto, Japan. This year we’ll have a table and we’ll be showcasing Flightpath and giving out stickers. Come by our booth and say hi!!
Flightpath has just added a new Endless Mode. Battle hordes of enemies as they get tougher and meaner.
These news feel a bit spaced out XD. But yes, after two years of development, Flightpath is now available for download. You can get your copy on Steam.
Flightpath has been selected to participate in this year’s Next Fest. We’ll have a demo ready by then, so feel free to download it, play it, and let us know how to improve it!!
After almost a year of prototyping, coding and playtesting, we believe there is enough material to start promoting the game a bit. Some of the content will be updated as we polish the game, but you can start learning more about our first title here.
Wordpress is a bit too bloated and unflexible for my taste. Nothing beats plain html with some javascript peppered on.
Welp, managed to get the site up and running. Right now it’s very basic, but we’re hoping to add more functionality later on. First things first, though: finish the prototype for the (yet untitled) shump!
It’s just a tiny cubicle, two computers, one large desk, and lots of dreams!